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  • Rust 97.1%
  • WGSL 2.9%
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2026-02-21 23:30:00 +01:00
assets Changed from using binding texture arrays to 2d texture arrays which ment implomenting a new texture resource struct and changing the texture component 2026-02-16 22:23:23 +01:00
slammgpu Fixed cargo crate handeling 2026-02-21 23:30:00 +01:00
slammgpu_derive Fixed cargo crate handeling 2026-02-21 23:30:00 +01:00
.gitignore Created hello triangle example using wgpu and winit 2025-08-20 13:29:58 +02:00
Cargo.lock Fixed cargo crate handeling 2026-02-21 23:30:00 +01:00
Cargo.toml Made complete rehaul of ecs system. It should now be faster. Also created a macro folder that has component and param indexes 2026-02-21 20:25:06 +01:00
README.md Added architecture and readme markdown files 2025-09-16 17:08:09 +02:00

Slamm Graphics Engine 🚀🖥️